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Geon Dong Kim Professor, Dean, College of Design & Arts

  • Lab

    M604

  • E-mail

    geon705@naver.com

Assigned Teaching Subject

Thinking Forum(3), Information Design(1)(2), Interface Design(1)(2), Design Convergence Studio(4)(5)

Level of Education

Seoul National University, Department of Design(Visual Design - Media Design), Doctor of Design
Rhode Island School of Design, USA, Department of Digital+Media, Honor Student, Master of Fine Arts, Providence, RI
HongIk University, Seoul, Department of Visual Communication Design, Master of Fine Arts
HongIk University, Department of Advertising Design, Honor Student, Bachelor of Fine Arts

Career

2009 - current : Professor, School of Design Convergence, Hongik University
2020 - current : Director of the Career Development Center, Hongik University
2016 - current : Executive Director(Academic Branch), KSDS(Korea Society of Design Science)
2016 - current : Executive Director, The HCI Society of Korea
2019 - 2020 : Visiting Scholar, Art, Art History & Visual Studies, Duke University, NC, USA
2017 - 2019 : Deputy head of student affairs, Hongik University
2017 - 2018 : Organizing Committee Co-Chair, The HCI Society of Korea
2007 - 2009 : Information, Interaction Designer, Tellart LLC., RI, USA
2005 - 2007 : Web/Interactive Media Designer, RISD, RI, USA
2002 - 2005 : Adjunct Professor, Department of Digital Media Design, Hongik University
2001 - 2004 : Design Director, NCSOFT Corporation

Field of Study

Information Design, Interface Design, UX Design, Experimental Platform Design, Meaning Making

Dissertation

2022 : A study on the meaning generation of information according to the Gestalt's Principle of Visual Perception
2021 : Suggestion of Video-based Translation Service Design through Analysis of Culture in Video, Journal of Digital Contents Society
2021 : Suggestion of AI Elementary Writing Learning App Service based on Conversational Chatbot Character, Journal of Digital Contents Society
2021 : Suggestion of a Design Method Based on the Types of Combined Icons from a Semiotics Perspective, Journal of Digital Contents Society
2020 : A Guideline for 3D Object's shadow Representation : Based on Categories of AR Application Services, Journal of Digital Contents Society
2020 : Suggestion of AI English Learning App Service based on Real-Time V-Log Contents, Journal of Digital Contents Society
2020 : Suggestion of Visualization Types of Historical Information based on the Relation of Multi-layered Information, Journal of Digital Contents Society, 2020
2019 : A Study on User Preference according to the types of answer in Emotional Conversation with AI speaker, 2019 KSDS(Korea Society of Design Science) Fall International Conference
2019 : A Study on the Connection Types of GUI Components According to the Control Methods of Circular TUI, Journal of Digital Contents Society, 2019
2018 : A mobile application to learn coding concepts using dancing motion, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : A Web platform based on Artificial Intelligence using speech recognition, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : Mobile applications for elementary school students using voice recognition-based Rap lyrics notes, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : An Interactive Installation of Korean History Beauty Culture by Using Face Detection, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : Personal dietary lifestyle management application using surfing experience, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : A Study on the Application of Responsive Web by Types of Information for Flexible Display, 2018 KSDS(Korea Society of Design Science) Fall International Conference
2018 : Suggestion of guidelines on how to represent dotted line design according to the types of dotted line, 2018 KSDS(Korea Society of Design Science) Spring International Conference
2018 : An Improvement Project of Sign Language Recognition through visual typography of dynamic sign language components, 2018 KSDS(Korea Society of Design Science) Spring International Conference
2018 : A Study on the Preference of Angle-Applied Design based on Golden Angle, 2018 KSDS(Korea Society of Design Science) Spring International Conference
2018 : Personalized Health based Travel Planning Service App for Active Senior, PROCEEDINGS OF HCI KOREA 2019
2018 : Suggestion of utilization methods of interface design that is the connection between transparent and flexible display, Journal of Basic Design & Art
2017 : An english learning mobile application using english fairytale based on chatbot, 2017 KSDS(Korea Society of Design Science) Fall International Conference, 2017
2017 : A projection mapping based Interactive installation that matches traditional knot information with the shape of natural objects, 2017 KSDS Fall International Conference
2017 : A mobile application to support effective management of laziness by providing personalized calendar with behavioral guideline, 2017 KSDS Fall International Conference
2017 : An interactive installation to help finding personal leisure type and living guide for YOLO life, 2017 KSDS Fall International Conference, 2017
2017 : Interactive installations to help understanding of differences between east and west proportions, 2017 KSDS Spring International Conference, 2017
2017 : Analysis of Information Design Perspective on Korea’s Unique Assets Containing Symbols of Circle, Journal of Basic Design & Art
2016 : Interactive installation connected with the emotion of Classical music and the language of flowers, 2016 KSDS Fall International Conference
2016 : Installation of chemistry education using assembled element model and table designed like the periodic table, 2016 KSDS Fall International Conference
2016 : A mobile application for singing class using interactive lyrics based on Hangeul typography, 2016 KSDS Fall International Conference
2016 : UX Design based on the Types of Platform and Usage of Circular Interface, 2016 KSDS Spring International Conference, 2016
2016 : Suggestion of Utilization Methods of Information Design based on the Types of Usage in OLED Displays, Journal of Basic Design & Art
2015 : Educational Contents of Architecture Using Interactive Toy Block for Children, 2015 KSDS Fall International Conference
2015 : An interactive calendar showing work processes of artists by projection mapping, 2015 KSDS Fall International Conference
2015 : User Participating Installation about Visualization of Personal Happiness Index, 2015 KSDS Fall International Conference
2015 : Sustainable Transport System: A Wheel Based Interactive Information Installation, CHI EA '15
2015 : Persuasion effect by user type on photo and vector graphic based information visualization in Quantitative Information Design, Journal of Basic Design & Art,
2015 : The Preference of Icon Simplification Levels for Online Shopping Malls Depending on the User Group, Journal of korean society of design science
2015 : Sustainable transport system: A wheel based interactive information installation, Conference on Human Factors in Computing Systems - Proceedings
2015 : Representation methods of Information Design based on the process of sales for Insurance Application in Smartpad, Journal of Basic Design & Art
2015 : The preference of simplification for Smartphone OS icons in terms of meaning and representation by user type, Journal of Basic Design & Art
2014 : Representation methods of Information Design Linking Physical Objects with Digital Content, Journal of Basic Design & Art, 2014
2014 : Interactive installation be made out of MBTI personality type theory and fragrance information, 2014 KSDS Fall International Conference
2014 : Mingle: Waltz Wearable Device for blind and non-blind, 2014 KSDS Fall International Conference
2014 : Look back into a history of extinct animals by winding a spring, 2014 KSDS Fall International Conference
2014 : Know yourself: Self-portrait with emotion expressed in the EEG data, 2014 KSDS Fall International Conference
2014 : A study on the preference of simplification level for visualized Icon types between designer and non-designer groups, 2014 KSDS Spring International Conference
2013 : Participatory installation for the mythology of jewels with paintings, 2013 KSDS Fall International Conference
2013 : An application research on efficient study of money for kids, 2013 KSDS Fall International Conference
2013 : User Participating Installation about Paper Making Process, 2013 KSDS Fall International Conference
2013 : Interactive installation that provides an emotional experience through Dadeumi, 2013 KSDS Fall International Conference, 2013
2013 : An interactive installation that audience learns rhythm about Namsadang Pungmulnori by beating a drum, 2013 KSDS Fall International Conference
2013 : YOROKE : An interactive photowall that brings people's participation, 2013 KSDS Fall International Conference
2013 : Reinterpretation and Visualization of Masterpiece using Isometric method, 2013 KSDS Spring International Conference
2013 : Smart door lock concept design through weather sonification, 2013 KSDS Spring International Conference
2013 : A Study on the App design of Imaginary fitting Experience for effective fitting - Focused on the Fusion Hanbok, 2013 KSDS Spring International Conference
2013 : A study on the UX Design of Insurance Application for Smartpad, Journal of Basic Design & Art
2012 : A study on the UX Design of Magazine Applications for the Tablet PC, Journal of Basic Design & Art
2011 : A study on the use and needs in LBSNS(Local Based Social Network Service)application to the 4 levels of human activity of Ben Shneiderman's theory, 2011 JDCS(Journal of Digital Contents Society)Conference
2011 : A Study on the User Experience Design based on the Types of usage of Smart Pad, Journal of Basic Design & Art
2010 : A Study on the Efficient Ways of Representing Information Design using Augmented Reality, Journal of Basic Design & Art
2010 : A Study on the Ways of Representing Chronological Information in Interactive Installation, Journal of Basic Design & Art
2010 : Information kiosk design using augmented reality, 2010 KSDS Fall International Conference
2010 : A Study on the ways of improvement of Brand App through case studies, 2010 JDCS(Journal of Digital Contents Society)

Research Subject

2014 : A Proposal of Next-Generation Smart TV UX Scenario for Samsung Electronics, Seoul National University
2014 : A Suggestion of differentiated wearable form factors for Samsung Electronics, Seoul National University
2014 : A next-generation UX design project of KizON for LG Electronics, Seoul National University
2011 : Design department contract operation business 2011, KIDP(Korea Institute of Design Promotion)
2010 : Design department contract operation business 2010, KIDP(Korea Institute of Design Promotion)
2009 : WDC(World Design Capital Seoul) 2010, Interactive Installation for Seoul Design Foundation, Seoul City

Award

2018 : Outstanding Faculty Advisor award 2018, Award given in recognition of contribution to thesis writing guidance(2018 Spring and Fall International Conference)
2017 : Outstanding Faculty Advisor award 2017, Award given in recognition of contribution to thesis writing guidance(2017 Spring and Fall International Conference)
2016 : Outstanding Faculty Advisor award 2016, Award given in recognition of contribution to thesis writing guidance
2015 : Best Paper Award of the Year, KSDS(Korea Society of Design Science) 2015
2013 : Outstanding Faculty Advisor award 2013, Award given in recognition of contribution to thesis writing guidance
2007 : Honorable Mention Winner, Adobe Achievement Design Awards 2007, Title: “The Book Reads You”
2007 : Finalist, SIGGRAPH 2007 (Space Time competition), Title: “History of Sundials”
2007 : Finalist, SIGGRAPH 2007 (Space Time competition), Title: “The Book Reads You”
2007 : Selected Next Generation Design Leader of Korea, Government of Korea, KIDP(Korea Institute of Design Promotion), Granted $30,000, 2007
2006 - 2007 : Honors Student Award, Rhode Island School of Design(RISD), RI, USA
2006 : Theme the Gigabit Connection, Microsoft Research Competition, Title: “Optilife”
2005-2007 : Scholarship Award(Fellowship and Assistantship), RISD, RI USA
2005 : Best Lecturer Award, Hongik University, Seoul, Korea
1993 : Selected The 6th LGAD Ads Contest Award
1992 : Selected The 29th Chosun Daily News Ads Contest Award
1991 : Selected The 4th LGAD Ads Contest Award

Exhibition

2016 : A Study on the UX Design based on the Types of Platform and Usage of Circular Interface, Doctor of Design, Graduation Thesis Exhibition, MoA(Museum of Art), Seoul National University, Seoul, South Korea.
2015 : Sustainable Transport System: A Wheel Based Interactive Information Installation, CHI 2015 CROSSINGS, Interactivity Exhibition, COEX, Seoul, South Korea.
2014 : Sustainable Transport System based on the History of Road, International Urban Media Design Exhibition, WooSuk-Hall, Seoul National University, Seoul, South Korea.
2009 : World Design Capital Seoul 2010, Hongik University station, Seoul Subway Line 2, Seoul, South Korea. Media Installation project.
2007 : The Book Reads You, 2007 Adobe Design Achievement Awards Exhibition, Adobe Systems, San Francisco, CA, USA
2007 : History of Sundials, ACM SIGGRAPH (SpaceTime Competition 2007), Convention Center, San Diego, CA, USA
2007 : The Book Reads You, ACM SIGGRAPH (SpaceTime Competition 2007), Convention Center, San Diego, CA, USA
2007 : History of Time Keeping Tools, Rhode Island School of Design(Thesis Exhibition), Convention center, RI, USA
2006 : Optilife, 2006 Theme the Gigabit Connection, Microsoft Research competition, Microsoft Research Center, Seattle, WA, USA
2004 : Game booth Design for NCsoft as a design team leader, E3 Game Show 2004, Convention center, LA, USA.
2004 : Game booth Design for NCsoft as a design team leader, China Game Show(CGS 2004), CHINA.
2003 : Game booth Design for NCsoft as a design team leader, Tokyo Game Show(TGS 2003), JAPAN, Tokyo.
2003 : Game booth Design for NCsoft as a design team leader, E3 Game Show 2003, Convention center, LA, USA.
2002 : Game booth Design for NCsoft as a design team leader, Tokyo Game Show(TGS 2002), JAPAN.
2002 : Game booth Design for NCsoft as a design team leader, KAMEX, COEX, Seoul, South Korea.
2002 : Game booth Design for NCsoft as a design team leader, SEK, COEX, Seoul, South Korea.
2000 : Clean Thinking 365days, Baksang Exhibition Hall, Seoul, South Korea.
2000 : Oullim, East Asian Poster Exhibition, KIDP Exhibition Hall, Seoul, South Korea.
1999 : Oullim, The Great Harmony, The Exhibition of The Ethnic Korean Contemporary Posters, KIDP Exhibition Hall, Seoul, South Korea.
1999 : Oullim, International Fax Exhibition, Seoul Arts Center, Seoul, South Korea.

External Activity

2016 - current : Executive Director(Academic Branch), KSDS(Korea Society of Design Science)
2016 - current : Executive Director, The HCI Society of Korea
2020 - current : Sejong Regional Human Resources Development Committee Member, Sejong City
2017 - 2018 : Organizing Committee Co-Chair, The HCI Society of Korea(Preparing for the HCIK 2018 Conference)
2016 : Judge, Seoul Metropolitan Government, Public Affairs Office
2015 : Professional Judge, Chosun Ilbo Advertising Awards
2012 : Jury Member, Yeosu Expo Organizing Committee Yeosu Expo
2010 : Advisory member, KT Gwanghwamun office, Media installation project

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  • School of Film & Animation
  • Faculty
  • Full-time professor

Eunah Kim Assistant Professor

  • Lab

    M302

  • E-mail

    eunah6404@hongik.ac.kr

Assigned Teaching Subject

Motion Graphic

Level of Education

Parsons School of Design, Design & Technology, MFA
Pratt Institute, Communications Design, BFA

Career

2021 - current : Associate Professor, School of Film & Animation, Hongik University
2021 - current : Forest256 Art Director
2015 - 2020 : Four nines Art Director
2004 - 2013 : VKR DRSIGN CEO
2002 - 2004 : MTV, Motion Graphic Designer
2000-2001 : Phidia NY, Graphic Designer

Field of Study

New Media Art

Research Subject

2022 : Samsung x IOC's “Stronger Together Challenge” Winter Olympics Promotion Video
2021 : CES Samsung “Everyday Sustainability” Promotion Video
2020 : CES SK zone Projection Mapping
2019 : CES SK zone AR
2019 : CJ Humanville Media Wall
2018 : CJ Blossom Park Interaction Media Wall
2018 : CJ Miraewon Sensing Media Wall
2018 : SK T.UM Hololens AR
2017 : Asiana TVCF
2017 : Mcdonalds TVCF
2016 : Galaxy Gear VR Show
2016 : Kakao TVCF
2012 : SK Innovation TVCF
2011 : Galaxy S2 Midia day
2010 : Galaxy Tab Midia day
2010 : Galaxy S Midia day
2010 : Lexus TVCF
2008 : Samsung Anycall TVCF
2008 : KB Card TVCF
2005 : Pusan APEC Installation video
2005 : Aichi Expo Korea Hall Installation video

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Kwangmin Rho Professor

  • Lab

    T103

  • E-mail

    andrewrho@hongik.ac.kr

Assigned Teaching Subject

Cinematography (1),(2) Senior Thesis Projects (1),(2)

Level of Education

New York University, Studio Art, MA
New York University, Studio Art, BA

Career

2000 - Present : Hongik University, Professor

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IL-HOON WON Professor

  • Lab

    T206

  • E-mail

    rfilm@hongik.ac.kr

Assigned Teaching Subject

비주얼스토리텔링파운데이션, 트랜스미디어파운데이션, 영상연출, 뮤직비디오제작워크샵

Level of Education

MFA Film, 2003
Art Center College of Design, Pasadena, CA
BA in Film, 2002
Art Center College of Design, Pasadena, CA
BA in Visual Design, 1991
Hongik University, Seoul, Korea

Career

2004-Present, Professor at Hongik University
2010-2012, Director, Korean society of Design Science
1992-1998, Director, Chunwoo Production, Seoul, Korea
1992-1998, Assistant Director, Chunwoo Production, Seoul, Korea
CURRENTLY
Professor at Hongik University, College of Design &Arts, Courses regularly include Basic of Filmmaking,
Directing, Film Seminar, Analysis of Film.
Independent Filmmaker and Theatre director as the founder of an independent production company making
Commercial, PR Film, Documentary and Media products.
Member of Korean society of Design Science

External Activity

‘108 MEDITATIONS FOR CHILDREN’ AND ‘108 MEDITATIONS FOR YOUNG ADULTS’,
‘108 MEDITATIONS FOR YOUNG MAN’ AND ‘108 MEDITATIONS FOR MIDDLE AGE’
‘108 MEDITATIONS FOR SILVER GENERATION’ Mobile Applications made for self-discipline of
children and young adults, young man, middle age, silver generation’s livelihood. Produced for Jogye
Order of Korean Buddhism Bureau of Missionary Activities 2012-2020 Director/ Producer/ Designer
HANMAUM, 45 min, video documentary of Hanmaum Choir Festival 2011 on the cast, staff, emotions and faith, 2012, Director
HANMAUM CHOIR FESTIVAL 2011, about 1,200 in the participants. Produced for Seoul City and Jogye Order of Korean Buddhism, 2011, General Manager/Theatre Director/Film Director
LOTUS LANTERN FESTIVAL, 60 min, video documentary, 2011, Director
A SPIRITUAL FORUM DURING THE G20 SUMMIT, 80 min, television documentary, 2010, Director
THE ROAD NOT TAKEN, 6 min, short video documentary, Produced for Jogye Order of Korean Buddhism Bureau of Missionary Activities on Daehaeng Buddhist nun, 2010, Director
IASDR 2009 , television documentary, Produced for The Korean Society of Design Science on IASDR 2009, 2009, Director
‘PLEASURE OF THE SOUTHERN PROVINCES, MUTT OF THE SOUTHERN PROVINCES’,
‘THROUGH A TUMULTUOUS HISTORY, LIVED LIKE A FLAME‘, 20min, video documentary made for the Jeonnam woman’s life museum on womanhood in southern province, Director
WORLD BRIDGE, HONGIK UNIVERSITY, 5 min, PR film, made for publicity of Hongik University, 2008, Director
FIRST BANK, WOORI BANK, ADMINISTRATION FOR MILITARY PERSONNEL MANAGEMENT, SK
TELECOM…. , commercial, Director
THE HISTORY OF KOREAN FINACE, 10 min, video documentary made for the financial museum, 2004, Director
SELECTED PUBLICATIONS
AN ANALYSIS OF APATIAL CONFIGURATION IN THE FILM <2046>, Journal of The Korean Society
of Design Science, 2008
A STUDY ON MASCULINITIES OF KOREAN FILM NOIR GENRE IN THE 2000s, Archives of Design
Research Vol.30 No.3 (Wn.123), 2017

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Chan Ho Lee Professor

  • Lab

    T207

  • E-mail

    clee04@hongik.ac.kr

Assigned Teaching Subject

필름투데이, 영상애니메이션졸업프로젝트(1),(2), 졸업프로젝트리서치&프리프로덕션

Level of Education

1991 Sung Kyun Kwan University, French Literature, B.A
1994 Korean Academy of Film Arts, Film Directing, 1 year degree
2001 California Institute of Arts, Program in Film & Video, MFA

Career

2004- Hongik University School of Film & Animation, Professor
1994-1996 Century TV, Producer
1996-1997 Seoul International Satellite News, Producer
2016-2018 Korean Association of Digital Moving Image, President
2017 Korea Arts & Culture Education Service, Film Committee member

Field of Study

Film, Documentary, Digital Film

Dissertation

A Study on the Digital Film making - Focusing on Digital Cinema /2007
A Study on the Moving Image Presentation in 3D Graphics /2009

Writing or Translation

Film & TV Production/co-author/Ministry of Education, Science and Technology

External Activity

Cinema Korea, From Mass Plays to Movies, Ki Chang Kim - Director
Moscow, If You Were Me - Editor
<20project> Post Production Supervisor, Editor

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Calvin J. Lee Associate Professor

  • Lab

    M305

  • E-mail

    calvin@hongik.ac.kr

Assigned Teaching Subject

영상애니메이션졸업프로젝트(1),(2), 이머징VFX스튜디오, 이머징엔터테인먼트워크샵, 융합프로젝트, 졸업프로젝트리서치&프리프로덕션, VR 등등

Level of Education

성균관대학교 인터랙션 사이언스 인지과학 전공, 박사수료
CALARTS, Experimental Animation, MFA
School of the Art Institute of Chicago, Art & Technology, BFA

Career

2005 - 2011 : Nanyang Technological University, Singapore 조교수
2008 - 2009 : Tisch School of the Art, New York University 조교수
2004 - 2005 : Peking University 대학원 부교수
2000 - 2004 : Medal of Honor 3, Red Ninja 2, God of War PS2 게임제작 참여
1998 - 2000 : Y&R Advertising, Advertising Production creative director

Field of Study

몰입형 콘텐트 (VR/XR), 인지과학, Realtime Virtual Production, 애니메이션, 영상 시네마토그래피, 사진, 게임제작, 웹개발

Dissertation

2014 : “One-handed Thumb Text-message through different Vertical position of Touchscreen QWERTY keyboard” Advanced Science and Technology Letters Vol.54 (HCI 2014),
2005 : Microsoft Research Asia “Game design education in China
2004 : “CGWORLD in China” 2004 Oct. Volume 32, page 15 “Game production

Research Subject

2017~ 2018 : MMOFPS 스마일게이트 게임사 온라인 게임 캐릭터 개발
2017 : On Going project / Media installation in Public space “ Light Scape”
2015 : “Video Promotion Project” for for Chonbook National University Hospital Clinical Center projects
2014 : “Web Development” for for Chonbook National University Hospital Clinical Center
2013 : “Global Corporate Identity project” for “Clinical Trial Center of Chonbook National University Hospital”
2012 : “Social Network Mobile app development” for 2013 President election camp
2011 : 3D visual theater project for “YounPyungDo” Memorial Museum
2011 : International Design symposium Forum, Inchon Korea
2004 : Sony Entertainment title: "God of War” PS2 Game cinematic Production credit is on IMDB
2003 : EA Games title: “Medal of Honors III, Rising Sun” PS2 Game Production& Animation Production credit is on IMDB
2002 : Vivendi Universal title: “Red Ninja II" Full 3D High resolution PS2 game cinematic Production credit is on IMDB
2002 : Fox: TV series Pilot project for "Flash man" Duty: Digital compositing
2002 : Shin Cinema: Photo-real 3D digital double development: 10 months R&D production for 35mm Feature project / 2K & 4K film resolution
1998~ 2000 : Y&R 다수의 광고제작 Bank of America, Hyundai, Ford, Coca Cola etc
1999 : SmartVision, Inc. Develop a real-time outdoor media distribution system for 로스엔젤레스 공항

Award

2016 : Teacher’s Award for Korean Animation Industry
2005 : Nominated to Best Top 10 faculty at Peking University, China
2011 : Panasonic International film festival award “Tear, Love and Smile”/ Finalist

Exhibition

2019 : “Creatures” SOLO Exhibition / LEEEUGEAN Gallery / Photography / Seoul
2016 : “The 64 Visual Cryptograph” LEEEUGEAN Gallery / Hologram Installation / Seoul
2014 : “Infinite Human Pattern Actuator” Samsung Plateau Museum, 1 Channel Video Projection / Seoul
2012 : “Permanent Marks”, Solo Exhibition, Interactive installation + Photography / Seoul
2012 : “Listen my words” International Art Exhibition / Red Gallery / Group /Seoul
2011 : “Port of Calls” ADM Gallery / Photography / Singapore / Group
2005 : “ ZOA” (sit) Peking Gallery / Photography / Beijing China /Group
2004 : “ Memory of Ming dynasty” / Photography / Beijing, China / Solo

External Activity

2021~현재 : AI 데이터 전문가 문화분야 기획위원회 자문위원
2021 : 한국방송미디어공학회 연사 “메타버스로 구현되는 이머징 엔터테인먼트”
2021 : KEX XR 산업센터 XR(AR·VR) Insight 세미나 연사 ““XR에서 UI/UX 왜 중요한가?”“
2018~현재 : Reviewer for ICMC/NYCEMF Microsoft CMT Conference
2018~현재 : 한국기초조형 논문 외부 심사위원
2014~2018 : Chair of jury and Panel for Art Toy Culture Contest
2011 : “New Cinematography for “S3d” Filmmaking: / Keynote Speaker
2011 : NTU Singapore, Seminar / “New Composition and Cinematography for 3D stereoscopic Animation”
2010 : NTU Singapore, Seminar / “No More Photorealism Please? Viewers experience to photorealistic character in film, animation and game”
2008 : AGM SIGGRAPH 2008 CHINA, Beijing “Key elements in game design” / Keynote Speaker
2007 : International Symposium (Kook Min University) Design Industry & Education in South Asia, Keynote Speaker, Seoul Korea
2005 ; CCEF 2005 Chinese Game Conference Keynote Speaker
2005 : Microsoft Research Asia Theme Workshop 2005 Workshop speaker: Game design education in China
2004 : NINGBO International Industrial design conference Keynote speaker: Creation of full CG 3D animation processes
2004 : International NIKE Forum in Beijing Panel speaker: “Searching for Asian art style”
2004 : YOCSEF (Young Computer Science Education Forum) in Beijing Keynote Speaker: Game Industry and production process
2004 : DCGF Conference in Beijing Seminar guest speaker: Game Design & Development

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  • Full-time professor

Seunggyun Baek Associate Professor

  • Lab

    M304

  • E-mail

    baik2596@hanmail.net

Assigned Teaching Subject

스토리보드&레이아웃, 캐릭터 디자인, 영상편집(1)

Level of Education

중앙대학교, 영상예술학, 석사

Career

0000 - 현재 : 홍익대학교 문화정보정책대학원 교수
1994 - 1997 : 동심 대표, 감독
1985 - 1986 : 일본동영동화 조감독
1984 - 1994 : 대원미디어 감독
0000- 0000 : 일본 TOEI ANIMATION 연출부

Field of Study

연출, 캐릭터

Dissertation

2021 : 극장용 장편 애니메이션 <언더독>의 스토리 분석 크리스토퍼 보글러의 ‘여행의 과정 12단계’를 중심으로
2020 : 애니메이션에 나타난 이행대상 캐릭터의 성격화 분석
2019 : 극장용 애니메이션에 나타난 캐릭터의 재미요소에 관한 연구
2018 : 극장용 애니메이션에서 나타난 스토리의 재미에 관한 연구
2016 : 애니멘터리(Animated Documentary) 미학의딜레마(dilemma) 연구
2014 : 국내 극장용 애니메이션 기획제작의 문제점 연구성공사례 formula를 중심으로

Award

2008 : 대한민국 애니메이션대상- <꼬잉꼬잉 이솝극장> 우수상

Exhibition

2019 - 2020 : I AniSEEd
2019 - 2020 : 벼리다리치치포포
외 다수

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Jung Jin Song Associate Professor

  • Lab

    M303

  • E-mail

    jjsong@hongik.ac.kr

Assigned Teaching Subject

2D/3D디지털합성, 3D애니메이션프로덕션(1),(2), 고급라이팅과 렌더링, VFX 워크샵, 비주얼스토리텔링파운데이션, 트랜스미디어파운데이션

Level of Education

School of Visual Arts, MFA - Computer Art

Career

2020 - Current : Hongik University, Collage of Film & Animation Associate Professor
2021 - Current : MadmanPost, Head of R&D Center
2019 - 2020 : Cjes Gulliver Studios, Head of R&D Department
2017 - 2018 : Digital Idea, Executive in charge, VFX Department
2016 - 2017 : Original Force 3D, NanJing, China, Head of Lighting
2015 - 2016 : Comixtoon, San Jose, CA, CEO
2001 - 2015 : Dreamworks Animation, Redwood City, CA, Lead Lighter
2001 : Columbia Center for New Media Teaching and Learning @ Columbia University, New York, NY, Programmer
1995-2000 : Learn Technologies Interactive/Voyager, New York, NY, Senior 3D Artist/Designer

Field of Study

3D Lighting & Rendering, Virtual Production, VFX

Research Subject

2019 : Savaha; The sixth finger, 2019 CG Supervisor
2018 : Ant-man and the Wasp – ScreenX version, 2018 CG Supervisor
2018 : The Great Battle, 2018 CG Supervisor
2018 : The Negotiation, 2018 CG Supervisor
2018 : Illang: The Wolf Brigade, 2018 CG Supervisor
2018 : Mr. Sunshine, 2018 CG Supervisor
2018 : Rampage – ScreenX version, 2018 CG Supervisor
2018 : Psychokinesis, 2018 CG Supervisor
2017 : Monkey King 3, 2017 CG Supervisor
2017 : Operation Red Sea, 2017 CG Supervisor
2017 : The Fortress, 2017 CG Supervisor
2017 : Duck Duck Goose, 2017 Lighting Supervisor, Dreamworks Animated Features 참여작품 - Lead Lighter
2014 : Penguins of Madagascar,
2014 : Home
2013 : Mr. Peabody & Sherman
2012 : Rise of The Guardians,
2011 : Madagascar 3
2010 : Megamind
2010 ; Dragons – Gift of Nightfury
2009 - 2010 : How to train your dragon
2008 : Merry Madagascar
2007 - 2008 : Madagascar 2-Escape 2 Africa
2007 : Shrek the Hall
2007 : Bee Movie
2006 - 2007 : Shrek the third
2006 : Over the hedge
2004 - 2005 : Madagascar
2003 - 2004 : Shrek 2
2002 - 2003 : Shrek 4-D
2001 - 2002 : Shrek IMAX

  • Home
  • School of Film & Animation
  • Faculty
  • Full-time professor

Ingyu Chang Associate Professor

  • Lab

    홍문관 13층 R1308-2

  • E-mail

    jjang@hongik.ac.kr

Assigned Teaching Subject

캐릭터디자인

Level of Education

Univ. of California, Los Angeles, 미술학석사

Career

0000 - 현재 : 홍익대학교 영상·커뮤니케이션대학원 교수

Field of Study

Film & Television

  • Home
  • School of Film & Animation
  • Faculty
  • Full-time professor

Grace Rhee Assistant Professor

  • Lab

    M306

  • E-mail

    gracenayoonrhee@hongik.ac.kr

Assigned Teaching Subject

영상애니메이션졸업프로젝트(1),(2), 애니메이션동작과표현(1),(2), 졸업프로젝트리서치&프리프로덕션, 실험영상 애니메이션워크샵, 비주얼스토리텔링파운데이션, 트랜스미디어파운데이션

Level of Education

California Institute of the Arts, Experimental Animation, MFA
Hongik University, Animation, BFA

Career

2019 - current: Hongik University, Film & Animation Department, Assistant Professor
2010 - current: Freelance Animation Director, Animator, Storyboard Artist

(Clients: FX Studio, HBO, Titmouse Studio, Davis Guggenheim Production, Tala Madani, Farm
Lore Films, Concordia Studio, AKQA, Open the Portal Studio, Stoopid Buddies Studio, etc.)
2009 - current: Independent Filmmaker & Artist specializing in Animation

Field of Study

2D Animation, Experimental Animation

Research Subject

2021 : My Year of Dicks, FX Studio
2018 : The Case Against Adnan Syed, HBO
2018 : The Biggest Little Farm, Farm Lore Films
2017 : The Price of Free, Concordia Studio
2017 : Disjointed, Netflix
2017 : Sex Ed by God, Tala Madani
2015 : He named me Malala, Davis Guggenheim Production

Award

2021: Special Award, The Animation Award 
2021: Jury’s Special Award, Indie-Anifest 
2010: Avid Award, Experimental Film & Video Festival in Seoul 
2010: Jury’s Special Mention, Seoul International Character & Animation Festival 
2010: 2d Animation Award - Runner up, Anime Student Animation Awards 
2010: Jury’s Special Award - Digital Creators Competition 

Exhibition

2021: This is Just a Play, Gallery Anov (Solo Exhibition)
2020: Will you Stay, Play, WWW Space (Solo Exhibition)
2020: The Playground of Haunted Memories, Gallery TopoHaus (Solo Exhibition)
2018: Hotel Vinnari, Gallery OF (Group Exhibition)
2015: Haunted Animations, San Diego Underground Film Festival (Retrospective Screening)
2015: Femme Cinebox, Quoting Artists Gallery (Group Exhibition)
2011: The Young Artists Society, Gallery UKS (Group Exhibition)
2010: Illusions of Reality, Van Gogh Museum (Group Exhibition)